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viernes, 5 de noviembre de 2010

CRIT RATE

2.4 Crit Rate

Gerbator has found an impressing number of tests at this address. The results are consistent with results he posted earlier, while at the same time being much better (more hits analized). He took them as replacement for former test data:


Crit Rate       # hits          # crits         %

                                                
300             50000           15485           30.97%
320             50000           15840           31.68%
340             50000           16649           33.30%
360             50000           18045           36.09%
380             50000           18903           37.81%
400             50000           20361           40.72%
420             50000           21058           42.12%
440             50000           22014           44.03%
460             50000           21833           43.67%
480             50000           22328           44.66%
500             50000           22980           45.96%
520             50000           24027           48.05%
540             50000           24367           48.73%
560             50000           25017           50.03%
580             50000           25540           51.08%
604             50000           25921           51.84%
619             50000           26027           52.05%
634             50000           26142           52.28%
649             50000           26344           52.69%


What shines through these results, and here Gebator also quotes the site:

  • from 300 to 440 in Crit Rate, each 10 points increase the probability of landing a critical hit by 1%
  • from 440 to 600, each each 10 points increase the probability of landing a critical hit by 0,5%
  • from 600 to 649, each each 10 points increase the probability of landing a critical hit by 0,2%


In the original text Gebator tries to go further, taking the risk to be mistaken. This part is in a separate post.

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